Characters are also shown pulling donuts in a miniature car and hitting the water on a jet ski. Keeping to normal methods for kids to travel, you have access to skateboards, rollerblades, and bikes, which all look to have their own physics and possibly some tricks associated with them. Maneuvering around the world looks fun, and there are all kinds of ways to do it. Some tasks are shown, like flying kites or placing items at shrines or memorials, which might be part of the Dokebi catching process. Whether you’re hanging out with friends at a park, skateboarding around town, or confronting a huge Dokebi in a construction yard, the world looks packed with things to do and critters to capture. Whether these clouds signify another realm in which the Dokebi exist or are just to keep the fight within a certain boundary has yet to be shared by the developers.Īccompanied by a catchy K-pop theme, the gameplay trailer for DokeV shows the game’s variety of activities around town. These battles are contained within a swirling vortex of clouds with confetti, sparks, and fire spraying everywhere with each attack from you and your partner Dokebi. Before using a vacuum to capture the target Dokebi, you'll wear it down with all kinds of weapons like seated bouncing balls, giant toy hammers, and squirt guns. In the recent gameplay trailer and subsequent developer interview video, we learned Ghostbusters of all things inspire the capturing process. They run the gamut from a colorful aardvark to a bipedal alarm clock and, my favorite so far, a boxing panda bear. We’ve only seen a small sampling of the Dokebi, but I’ve been delighted by some of the designs so far. Granted, there's not much information out there about the game, but I think DokeV is worth keeping an eye on in the coming months.įirst and foremost are the Dokebi, creatures from Korean folklore that you capture, fight, and befriend in DokeV. What's been shown so far has an infectious energy, and each element seems playful and fun. DokeV even has a bit of Monster Hunter DNA in there, which piques my interest even more. At the time, I could only describe what I saw as a fever dream but looking closer at this mystifying game reveals a promising mix of open-world adventuring, Pokemon-like creature collection, and exciting arena battling. Here’s a shot of a real pagoda and its variant, recreated in DokeV.DokeV has been kicking around for the better part of two years, but the trailer at Gamescom (which you can watch below) was the first time I laid eyes on it. And like al lot of games, the developers wanted to recreate environments that reflected the real-world. Given that DokeV‘s main star is a kid - and DokeV is very much meant to be a game friendly for younger audiences - the effort makes total sense. One of the developers spoke about motion capturing kids for DokeV, because they could make small movements and gestures that adults don’t do. (It’s butchered by what’s obviously an over-the-shoulder shot from a TV camera, but it’s still something.) Image: YouTube (오목교 전자상가)Īnother interesting quip from the game was a quote - translated by Google, sadly, but still interesting enough for our purposes - about the motion capture. Take this over the shoulder image of the game, which shows a pretty impressive amount of draw distance. But there’s also lots of little bits of footage that weren’t shown off during Gamescom. For one, I wouldn’t have expected Ghostbusters to be an official influence on something so charming.
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